These vibration ripples caused by us, our vibration, ride on the top of small waves caused on the surface by the wind which in turn ride on the larger waves caused by the tides which again are influenced by the terrain on which the whole ocean moves on top of.
The waves all rebound of coastal areas with waves heading in different directions on top of each other and with currents rising and falling below the surface. In a sense the water is multiplexed with differing vibrations travelling within the same medium.
This analogy describes the fabric of the real reality that powers the "real" world. The waves are the different vibrational frequencies that are caused by ourselves, the construct and the various other levels of influence that create the waves of energy that create reality. These influences are the people we meet who's vibration affects our environment and energy. The waves caused by emotions associated with control factors such as the law, government, politic, money etc. all affect us. These higher amplitude and longer wave length waves mean that our influence on how high or low our total vibration is, is small compared to the overall control of the total system. That is why social control works so well for the elite.
Our vibration is caused in part by a program we are born with. Without any outside influences on our body, mind and energy systems we would follow our programming, or DNA. Our DNA dictates how fertile we are, how intelligent, how tall, fast, how well we can see and hear. In short it dictates all factors of WHAT we are so long as there are no other factors.
Imagine that your DNA pattern could be described by the sequence of a quarter of a pack of cards randomly shuffled, and the other three quarters were shared between three other individuals. In this system, time will be represented by the players placing cards down in turn into the centre. The outcome of the system is dictated by rules, just like any other system. These rules are that if a player puts down a picture card, Ace, King, Queen or Jack, then the next player will have to put down 4,3,2,or 1 cards respectively. If none of the cards being put down in response to the picture card are picture cards , then the player who placed the last picture card down picks up the pile of cards. If a picture card is played during the placing of 4,3,2, or 1 cards then the turn passes to the next player who has to put down the number of cards corresponding to the next picture card. The game continues until all cards are in the possession of one player or the players die off and only one remains.
It is mathematically possible for the game to be predicted so long as we know the order of the cards before dealing, who is dealt the first card and who takes the first turn. In this way with no external stimuli a system containing only four people with known sequences of DNA and the knowledge of what genes influence what behaviour could be predicted with accuracy. The males and females would breed according to their genetic program, they would fight according to how their hormones and impulses dictated and they would live as long as expected, predicted by there DNA.
This "ideal system" is of course impossible to create. The influence of the food the subjects eat, amount of sunlight they get, quality and level of hydration, stimuli from the environment would influence the system outside of the effects of the pure programming of DNA.
The system described is a high frequency, short wavelength and low amplitude vibrational system. It changes over time but only influences a small "depth" of the "ocean". The influence of other people entering the system, food and hydration will directly affect that level of system whereas the influence of of the housing/environment would influence the system over a longer period and potentially could vary by a large amount.
The card game could also be described in the same way the vibration, action of the cards in the game, is predictable and stable. Whilst the cards ebb and flow between the players the pace does not change greatly nor does it change the outcome. If the players were influenced by their environment, then this would change the game entirely, for example the game would go ahead as predicted but the room and the players could change, a stimulus of a prize could be introduced. A player could cheat, or shuffle their pack when distracted by noises or miss a turn. The game then becomes more random, not because the game has changed, the rules and equipment are the same, but because of the influences of the things around the game. If the room was bombed during the game then who would win the game would be influenced by something out of the control of the rules of the game entirely.
This is the quantised, or stratified model of the way in which the influences upon reality work. each system "floats" on the top of other system waves and this is the nature of drugs and religious, social, economic and environmental control.
Part two follows soon